WHY THE GAME IS DIFFERENT
Revenue Generation Subscriptions : Sticky, immersive environment
leads to Subscriptions! Dependence on advertising banners is dead
as a business model. Gaming sites must make the transition to subscription-based
revenue. Players will only subscribe to games providing an immersive
environment that keeps them coming back as much for interactions
with the content as with each other.
GraalOnline's simple-to-use but powerful scripting tools enable
content to be added and changed on the fly. The built-in GraalOnline
Communication Center - email, chat, calendar - facilitates the making
of friends and the creation of clans that is so important to building
a community. These two features make GraalOnline players willing
to subscribe. ( want to see proof
of community and subscriptions potential ? ).
Revenue Generation : Sponsored Content Advertisers are realising
that in-game advertising is much more effective than banner advertisements
for both brand exposure, for click-throughs and for final conversions.
With GraalOnline's scripting tools, you can easily build personalised
advertisements into the game. See
this page for examples.
GraalOnline Platform as Container. Collections of flash
and shockwave games can succeed in isolation, but do not provide
the necessary cohesiveness for building a community. GraalOnline
can provide players both an environment for quests, chats, events,
sparring, etc., but also can provide the wrapper for a collection
of other games. See this
page for example of how games can be embedded in a GraalOnline world.
Multi-language Support. GraalOnline client already supports
8 languages while the player content can be translated quickly by
modifying simple text file scripts. ( screenshot
of Graalclient.exe with language pop-up choice displayed )